sony PS5 specs-The PS5 is going to use AMD’s Zen2 CPU technology, which consists of 8 cores and 16 threads.
Sony’s custom version of this CPU is capped at 3.5GHz, so it is the high end of CPU availability. It can also run slower under certain circumstances.
It joins a new approach that Mark Cerny describes as a “completely different paradigm”. The PS5 is capable of adjusting its frequencies at any given moment depending on the workload. An internal monitor within the system analyzes the workload for the GPU and CPU and adjusts the frequencies to match, as opposed to constantly adjusting the power level.
AMD’s SmartShift technology is also running here, allowing unused power to be transferred from the CPU to the GPU, which increases graphics performance.
All of this results in new flexibility for developers, which, combined with other elements of the system, will result in a larger and more realistic game world.
Right now, our games seem real, but they don’t feel real, and that’s where the PS5 is going to differentiate itself. Paul Ross, one of the co-founders of Three Fields Entertainment, recently talked about planning for the next generation and made an excellent point about how physics engines have not evolved in many applications.
sony PS5 specs-The GPU is a custom chip based on RDNA 2 technologies, and will have lower power consumption than previous chips. But Sony said it had its own requirements, which meant they had to partner with AMD, and its needs could also affect PC GPUs. But some stuff is just in PlayStation.
Logic from the PS4 was supposed to be included in the PS5, although most games should work at launch. Apparently, boosts are “massive”, which can cause some issues.
The PS5 has a new feature called Geometry Engine. This allows for primitive shaders to “synthesize geometry on the side”, as well as improve visual effects.
sony PS5 specs-That SSD inside the PS5 will have a read speed of 5.59 per second, with specific throughput for effective data of 8-9 GB / sec. Order of magnitude better than PlayStation 4’s 50-100 MB / s speed, and Cerny says that it will fundamentally change the nature of creating and consuming games. It is so fast that it will also reduce the need to throw more RAM in the box.
Cerny said the benefits of the PS5’s SSD would include a significant reduction in load time, including faster streaming of elements such as textures and world geometry. Patching the game itself will also be a faster, smoother experience for consumers. And SSD will help free up system resources for other tasks like a better audio experience.
sony PS5 specs
|CPU||x86-64-AMD Ryzen Zen 2|
8 Cores/16 Threads
Variable frequency, up to 3.5GHz
|GPU||AMD Radeon RDNA 2-based graphics engine|
10.28 TFLOPs, 36 CUs at 2.23GHz
Ray Tracing Acceleration
Custom 825GB SSD
5.5GB/s Read Bandwidth (Raw)
|Expandable Storage||NVMe SSD slot|
|Optical Drive||4K UHD Blu-ray Drive|
Up to 100GB/disc
|Audio||“Tempest” 3D AudioTech|
|Video||Support of 4K 120Hz TVs, 8K TVs|
CPU: 8x Zen 2 Cores at 3.5GHz
GPU: 10.28 TFLOPs, 36 CUs on 2.23GHz, RDNA 2 architecture
RAM: 16GB GDDR6
Storage: Custom 825GB SSD
Expandable Storage: NVMe SSD Slot
Optical drive: 4K Blu-ray drive
Sony revealed the final keynote during the PS5 deep-dive that the console’s new custom AMD Compute Unit based Tempest engine. This new technology allows gamers to experience high-quality 3D in-game audio, even the most basic headphones or speakers, using custom head-related transfer function (HRTF) maps. Terni acknowledges that the Tempest engine is still in its early stages, and may take years to fully develop.
At launch, customers will be able to select one of five custom HRTF maps that best fit their sound profile. Cerny indicated how Sony could expand on this technology in the future.
The SSD is the PS5’s secret weapon, at least according to Epic Games developers. The PS5 focuses on a heap pace of 5.5 GB/s. In theory, he is about 10 times faster than the PS4. However, to be cost effective, the PS5’s default hard drive will be only 825 GB instead of just 1 TB.
Cerny likewise examined the PS5’s custom RDNA2 AMD GPU and the physical development of the PS5’s CPU.The short version is that the control unit (CU) on the PS5 is 62% larger than the PS4, largely due to the amount of transistors present. This means that the PS5’s CPU will be able to route more processes, more efficiently.
The GPU will also use ray beam tracing and primitive shades, which will affect both power consumption and heat management. Unlike PS4, on which power consumption from game to game can be very high, PS5 will try to standardize the power consumption for each game and provide resources as needed. This ought to forestall overheating, just as extreme fan commotion.
One of the most exciting — but most technically demanding — aspects of the PS5 is the emphasis on 3D audio. Some PC headsets already feature 3D audio, but ultimately, Cerny wants to deliver 3D audio to the PS5, regardless of platform: TV speaker, headset, or soundbar. The key to 3D audio is contained in the corresponding transfer function or HRTF. This feature maps a person’s hearing based on the frequency, direction, and volume of the sound.
A Sony patent shows that the PS5’s 3D audio can also be somewhat dynamic. The patent describes a “dynamic AI audio” system that responds to player signals to assess a player’s emotional state and adjust the music accordingly. This can be anything from changing the speed of a piece, to using a different piece altogether. On the other hand, the PS5 is not specifically mentioned in the patent, so it may be more of an experimental consideration.
The PS5 has an 825GB SSD, which is lower than the Xbox Series X’s 1TB SSD. Obviously, it will have storage upgrade options available. The SSD will have a transfer rate of 5.5GBps, which is very fast. SSD targets 5GB / s of bandwidth, capable of loading 2GB in 0.27 seconds. This will allow faster boot, no load screen and no longer patch installs.
Ray tracing will be an option for developers to use on their games, but if it is enabled, you will experience ray tracing in audio, global illumination, shadows and reflections.